Focus 1.0.7 Reference Manual
This manual can be accessed offline using the HTML files in the "Manual" folder shipped with the addon.
Power to the Artist
Focus is an interface addon for Blender 2.8, providing an immersive environment for 3D work. Replacing panels and docked editors with pie menus, the new interface is simple and distraction-free, just you, and the art
The addon is split into three main categories, the UX Toolkit, Modelling Toolkit and the Substance Toolkit. Each one is a collection of pie menus catering to that workflow. The UX Toolkit is for general Blender functions and navigation, the Modelling toolkit for specialised mesh and modifier menus and functions, with the Substance Toolkit containing functions and menus for Substance Painter integration with Blender.
- In Blender, go to Edit -> Preferences in the top bar
- Switch to the Addons tab and click Install
- Navigate to the downloaded zip file, select it and click Install
- Enable the add-on by ticking the check box next to the add-on's name
- [Optional] Set the paths for your HDRI library, kitbash library and Substance Painter program
- Either click Enable All, or click a combination of the menu categories and individual pie menus to register them
- To use the Kitbashing or Substance Integration features fully, the Save/Open menu in the UX Toolkit will need to be enabled
- Click Save Preferences
- Added full website files to the focus addon files.
- Overhauled the sculpt tools pie menu to the header tools menu which works across all modes and provides header/toolbar options for each mode.
- Fixed naming of UV functions in UV Unwrap menu for consistency
- Fixed compatibility problems with Blender 2.82
- Changed header (previously sculpt tools) pie menu hotkey to Ctrl+Shift+A to remove default sculpt pie hotkey conflict.
- Fixed problems with the back option not working in the editor switch menu.
- Fixed error from the Selected & Cursor to center option in the cursor pie menu.
- Fixed problems with the snapping menu options popup and added new snapping options.
- Menu categories in the user preferences for easier UI management
- Overhauled modifier popup for stability and ease of use
- Added unwrap by texture set functions for easy batch unwrapping
- Modifier batch operations added natively to the modifier popup
- Added strip adjustments to the VSE view tools pie menu
- Added grease pencil and light probe objects to add object pie
- Merge edge and merge face tools added to the merge pie menu
- Hide pie menu to allow much more control over how boolean cutter objects are handled in the scene as well as general options
- Added Smart Subdivide modal operator to the modifier pie menu, this replaces the quick-access modifiers
- Added "add with targets", "copy" and "clear" to the constraints popup
- Updated popups and pie menus to squash bugs and keep the menus up to date with the current Blender UI and feature set
- Optimised the "from texture set" functions so they run at nearly 10x the speed of the originals
- Fixed addon enabling and disabling issues
- Fixed issue where the shader couldn't be changed from the materials menu
- Optimised the Substance Shader's layout to be more streamlined and light
- Proportional editing errors from the pie menu
- Transform popup in the view tools pie can now handle bone transforms
- The HDRI asset manager now supports JPG images in its library
- (a Hotfix) Fixed bug in the "Create Material Sets" function where all materials would be assigned to one object only
- (b Hotfix) Fixed merge menu not having options appearing when more than 2 vertices selected
- (b Hotfix) Made the default outer miter setting in the bevel of Smart Subdivide be Patch instead of Sharp for better subdivision quality
- (b Hotfix) Added Modifier menu to Modelling Toolkit
- (c Hotfix) Removed sculpt tools pie temporarily to allow for the addon to work in Blender 2.82
- Particular Workbench popups are not linked to the actual settings
and won't change the actual Workbench settings in Blender